Posts Tagged ‘n64’
RetroActiveNZ @ Armageddon Wellington 2010 Day 3
Wow.
What. A. Weekend.
Sorry this didn’t get done Sunday night, but I think you can probably forgive me for doing 3 x 10+ hour days in a row relating to Armageddon. I slept from 9pm-10am last night so am suitably refreshed and my back is sore from standing up all that time.
Anyway, onto the write up!
We ripped down our timetables, and just let people play what they wanted, kicking off the day with Sonic and Mario Kart (which never failed to draw a crowd). I was seriously deluded in thinking Sunday was going to be a quiet one, and I couldn’t have been more wrong with the Cosplay competition kicking off the day in the main area an hour after the TSB Arena opened to the public.
RetroActiveNZ @ Armageddon Wellington 2010 Day 2
Wow, another massive day. It was way less stressful than Day 1 of the expo, but still madness nonetheless. Last minute calls at midnight last night to solve a staffing issue and hit jackpot with having my friend Hamish come to help out the second half of the day while our other temp staffer for Armageddon Chris, went off to play in a Magic Tournament. None of this is his fault, I honestly thought it woudn’t be so busy at our stand so didn’t bother getting a 2nd person on till the very last minute before I went to bed. Biggups to Hamish, you did yourself good.
Today was very much a day for meeting people. Plenty of conversations had and people pointed not only to here, but various stores that sell retro games (one guess where
They are in Petone…also pointed to Cash Converters). Met a few people from England/British Isles who remember owning the never released in NZ, SNES Super Scope.
Gallery, day2 roundup and a video with a special interviewee at the con after the jump
RetroActive @ Armageddon: Day 1 Roundup!
Wow. What a day! Busier at the booth than we honestly expected, and even with 3 people we were run off our feet!
Early technical problems plagues the booth with me running around like a headless chook when both the Master System and the N64 decided to play up, and were fixed with 5minutes to spare before the torrent of people swarmed the TSB arena floor for what seems to be one of the biggest Wellington Armageddon Expo’s yet!
Write up, more pictures and a video after the break!
Review: Perfect Dark (N64)
Platform: N64, Xbox Live arcade
Released: 2000 (N64), March 17th 2010 (Xbox Live Arcade)
Developer: Rare (XBLA port by 4J Studios)
Publisher: Rare/Nintendo (XBLA- Microsoft)
Features: 4 Player Split Screen multiplayer, on cart saving, AI bots, hidden features, Dolby Surround Sound
Ok., this does go a bit beyond the cut off date of 1999, but it’s still on a console considered retro by most. Another game that came very late in the life of the N64, and alongside Mario64, Goldeneye, and Zelda:OOT/MM it is one of the must have games if you own one.
Winter Games Round-Up
WINTER GAMES ROUND UP
The world has gone nuts in the past few weeks, the Winter Olympics in Vancouver has really brought people together. Even long time bitter rivals, Mario and Sonic the Hedgehog have even put their competition aside for 2 games.
With all this kerfuffle it’s easy to forget about the non Olympic sponsored games, some of which are pretty good in their own right.
Review: Starcraft 64
Starcraft 64
Platform: N64
Features: 1 player with 2 player split screen+Brood War expansion available with the 4mb Jumper Pack) / Skirmish mode / Exclusive content.
Release Date: June 2000

Unless you’ve been living under a rock, you’d know that Starcraft has been the staple of many a LAN party since its initial launch in 1998, even lending itself to be the unofficial sport of an entire country (Korea, I’m looking at you).
If you have been in fact living under a rock throughout your gaming life it basically boils down to this. 3 races have clashed together, the Xenomorph like “Zerg”, the human like “Terrans” and the cyborg like “Protoss”. Everyone’s kind of angry at each other and war has broken out between the factions for control of the galaxy in roughly 30-40 single player missions, with excellently directed cut scenes in between.








