Posts Tagged ‘nintendo’
RetroActiveNZ @ Armageddon Wellington 2010 Day 3
Wow.
What. A. Weekend.
Sorry this didn’t get done Sunday night, but I think you can probably forgive me for doing 3 x 10+ hour days in a row relating to Armageddon. I slept from 9pm-10am last night so am suitably refreshed and my back is sore from standing up all that time.
Anyway, onto the write up!
We ripped down our timetables, and just let people play what they wanted, kicking off the day with Sonic and Mario Kart (which never failed to draw a crowd). I was seriously deluded in thinking Sunday was going to be a quiet one, and I couldn’t have been more wrong with the Cosplay competition kicking off the day in the main area an hour after the TSB Arena opened to the public.
RetroActiveNZ @ Armageddon Wellington 2010 Day 2
Wow, another massive day. It was way less stressful than Day 1 of the expo, but still madness nonetheless. Last minute calls at midnight last night to solve a staffing issue and hit jackpot with having my friend Hamish come to help out the second half of the day while our other temp staffer for Armageddon Chris, went off to play in a Magic Tournament. None of this is his fault, I honestly thought it woudn’t be so busy at our stand so didn’t bother getting a 2nd person on till the very last minute before I went to bed. Biggups to Hamish, you did yourself good.
Today was very much a day for meeting people. Plenty of conversations had and people pointed not only to here, but various stores that sell retro games (one guess where
They are in Petone…also pointed to Cash Converters). Met a few people from England/British Isles who remember owning the never released in NZ, SNES Super Scope.
Gallery, day2 roundup and a video with a special interviewee at the con after the jump
RetroActive @ Armageddon: Day 1 Roundup!
Wow. What a day! Busier at the booth than we honestly expected, and even with 3 people we were run off our feet!
Early technical problems plagues the booth with me running around like a headless chook when both the Master System and the N64 decided to play up, and were fixed with 5minutes to spare before the torrent of people swarmed the TSB arena floor for what seems to be one of the biggest Wellington Armageddon Expo’s yet!
Write up, more pictures and a video after the break!
Hardware: SNES: Super Scope
Developed and Manufactured by Nintendo
Released- 1992 in North America/Europe and Japan
The Super Scope is the official first party light gun for the Super Nintendo and was released in 1992 to North America, Europe, and gained a limited release in Japan due to a lack of consumer demand at the time for another expensive and limited use addon (after salt most likely being rubbed into the wounds of Power Glove owners after they purchased that….”so bad” is right…).
This thing is huge.
Retro Movie Games Round-Up VI*
*Like "Star Wars", part one will not be made for another 20 or so years and will feature an annoying amphibious character.
Games about movies have always been relatively unpopular. In the past we saw some pure gold (Aladdin for the Sega MD) and some utterly awful games (ET- which is rumoured to have all its carts dumped into a landfill in Neva, Texas); pretty much the same as today.
I’ll admit to even being suckered in to a few of these (day one purchaser of “Enter the Matrix” aka: “Shiny Entertainment what were you thinking?!” and Transformers The Movie (aka “Oh god where is that last cube so I cant get 1000/1000 gamerscore”).
This is going to be a look at the few titles out there from the good old days that range from the aforementioned “diamonds in the rough” and “utter trash”.
Review: Zombies Ate My Neighbors

Platform: Snes/Genesis- Also now on the Wii Virtual Console
Features: 2 players, Password Save, Zombies
Release Date: January 27th 1994
So theres been a lot of talk lately about the best co-op game evar ™ on the internet recently. I somehow feel that a certain game has a lot to answer for in it’s gameplay thanks to this little much forgotten gem from Lucasarts. The game has zombies, it has co-op play, and it has trampolines- something which I am saddened is absent from the aforementioned new game. If you came to see me rant on about how much I am enjoying Left4Dead2, you came to the wrong place. Go here to see how people in NZ feel about it.
Some people out there have mentioned that I should probably be joining Zombaholics Anonymous. And they’re probably right.
L4D2 and its predecessor L4D both have somewhat “retro-like” qualities that draw me in. Instantly pickup-able, no huge manual, easy to grasp concepts (get to ze chopaaaa), a select few enemies that sometimes look the same and a few special ones (kind of like the end bosses of old).
I thought why not take a look back at one that probably came along and inspired it
Zombies are awesome and ZAMN is no exception to this rule. You re going to have to forgive my constant comparisons to L4D1+2 with this game. It’s basically that in 2d retro goodness.









