Posts Tagged ‘sega’

Review: Star Wars Arcade

Star Wars Arcade

Developer: Sega Interactive/LucasArts

Publisher: SEGA

Published: 1993(Arcades) , 1994 (32X)

Platform: Sega 32X, Arcades

Features: 1-2 Players

Star Wars will always have a special place in my heart, I always get a rush when I see Luke Skywalker flying his X-wing down the trench run on the Death Star. Star Wars Arcade allows you to feel a part of the battle like no other game of it’s time, except perhaps the Super Star Wars Trilogy. Star Wars Arcade was originally released in arcades in 1993, then was ported to home consoles in 1994 as a launch title for the infamous Sega 32X.

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RetroActiveNZ @ Armageddon Wellington 2010 Day 3

Wow.

What. A. Weekend.

Sorry this didn’t get done Sunday night, but I think you can probably forgive me for doing 3 x 10+ hour days in a row relating to Armageddon. I slept from 9pm-10am last night so am suitably refreshed and my back is sore from standing up all that time.

Anyway, onto the write up!

We ripped down our timetables, and just let people play what they wanted, kicking off the day with Sonic and Mario Kart (which never failed to draw a crowd). I was seriously deluded in thinking Sunday was going to be a quiet one, and I couldn’t have been more wrong with the Cosplay competition kicking off the day in the main area an hour after the TSB Arena opened to the public.

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RetroActiveNZ @ Armageddon Wellington 2010 Day 2

Wow, another massive day. It was way less stressful than Day 1 of the expo, but still madness nonetheless. Last minute calls at midnight last night to solve a staffing issue and hit jackpot with having my friend Hamish come to help out the second half of the day while our other temp staffer for Armageddon Chris, went off to play in a Magic Tournament. None of this is his fault, I honestly thought it woudn’t be so busy at our stand so didn’t bother getting a 2nd person on till the very last minute before I went to bed. Biggups to Hamish, you did yourself good.

Today was very much a day for meeting people. Plenty of conversations had and people pointed not only to here, but various stores that sell retro games (one guess where ;) They are in Petone…also pointed to Cash Converters). Met a few people from England/British Isles who remember owning the never released in NZ, SNES Super Scope.

Gallery, day2 roundup and a video with a special interviewee at the con after the jump

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RetroActive @ Armageddon: Day 1 Roundup!

Wow. What a day! Busier at the booth than we honestly expected, and even with 3 people we were run off our feet!

Early technical problems plagues the booth with me running around like a headless chook when both the Master System and the N64 decided to play up, and were fixed with 5minutes to spare before the torrent of people swarmed the TSB arena floor for what seems to be one of the biggest Wellington Armageddon Expo’s yet!

Write up,  more pictures and a video after the break!

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Review: Sonic the Hedgehog (8-bit)

Sonic the Hedgehog (8-Bit version)

Platform: Sega Master System, Game Gear

Developer: Ancient

Features: 1 player, continue

Release Date: 1991

“Bust the video game speed barrier wide open with Sonic the Hedgehog. Blaze by in a blur using the Super Sonic Spin Attack. Plummet down tunnels and spin through space. Bounce around ‘til you’re dizzy in a pinball machine. You’ve never seen anything like it!”

You may ask yourself; “Is it really necessary to review a Sonic game?” We all know it was a good game for its day. We all know what it’s all about and what you have to do, don’t we? Or do we? Sonic the Hedgehog was one of the first ‘blockbuster’ games that was released on multiple platforms. We all know the Mega Drive Sonic pretty well, and if we didn’t, Sega made sure we did with a plethora of game anthologies that included a copy of the game. Read the rest of this entry »

Review: Action Fighter

Action Fighter

Platform: Sega Master System

Release date: 1986

Features: 1player, 2players (alternating)

Developer: Sega

“Get ready to play a starring role in the incredible world of international espionage. You receive five different assignments. All action-packed. And all extremely dangerous. Your secret weapon? A vehicle that transforms into a dozen different deadly devices.

Your high-speed motorcycle can turn into a customized car and then into a sound-barrier-breaking jet plane. All in a matter of seconds. The real test? To know when to use which weapon. Because the wrong machine, at the wrong time, can prove fatal.” Read the rest of this entry »

Facets of the GamePlex – Chapter 01: Here we go again…

Facets of the GamePlex

Introduction

Words by ColdBain

 

Foreword:

   We gamers live in a very privileged world. We have access to all the modern gaming technology, we have a raft of choices we can make, and we are supported through gaming media to make educated decisions about our purchases. In addition to that, the median is still developing, and access is still growing.

   Individuals will dedicate their lives to figuring out how to complete your new game for you and post their results on the internet for free, some will go so far as to make narrated videos for us via youtube. It is very clear the gaming industry is a complex organism and has become a legitimised past-time for many people around the world… this society, this world, this arm of entertainment I call, the GamePlex.

The GamePlex: introduction

   Gaming has become such an entrenched past-time to our societies that is nearly impossible to accurately summarise in a single paragraph what being a ‘gamer’ means. Gone are the days where people were defined by their choice of console, the distinctions have become blurred as the variety of gaming ‘clicks’ increase. Such ‘gaming communities’ are not necessarily exclusive, people will and can identify with a multitude of ‘sub-communities’, retro-gaming (the most appropriate to this article) is simply another arm under-which many gaming communities can gather and associate with one another.

   The GamePlex is a term I’ll use as a starting point. It is a term that acknowledges the complexity within the divergent gaming societies and various supporting media, as well as their pasts, present and future. The following will be a series of articles examining the various flags, terms, societies and media within the GamePlex, in an attempt to create an extensive and ongoing list of the various Facets within the GamePlex (no association to The Matrix).  Read the rest of this entry »

Review: Alex Kidd in Shinobi World

Alex Kidd in Shinobi World

Platform: Sega Master System

Features: 1 player

Release date: 1990

     

“After ten thousand years, the once-banished Dark Ninja returns to make another attempt to take over the Miracle World. Someone’s definitely got to stop him! Guess who dares to meet the challenge? The Kidd, the prince who knows no fear. He’s the only one who can fight back!”

There were two Alex Kidd games I was really interested in during my youth. The first was Miracle World, but as I became over exposed to it, my interest leaned more towards the final game to be released in the series. That is Alex Kidd in Shinobi World. Nearly all my friends preferred this title ahead of all other Alex Kidd games. Why, I could never be sure. Perhaps it was because of its rarity, perhaps it was because they wanted to be the first to own the next Alex Kidd. However, I tend to think the reason for it being so likeable is because this was the first cool Alex Kidd game. You were now a ninja, and you were off on an adventure to do battle with an evil ninja. That just sounds awesome, dude! Read the rest of this entry »

Review: Alex Kidd in the Enchanted Castle

Alex Kidd in the Enchanted Castle

Platform: Sega Mega Drive / Genesis 

Features: 1 player, continue feature

Release Date: 1989 for Japan and North America, late 1990 for Europe   

  

“BASH! BIFF! POW! Alex Kidd is punching, kicking and leaping through Paperock Planet, trying to save his Dad! He’s having a tough time, what with scorpions, pufferfish, monkeys, and mummies blocking his way!   

PAPER! SCISSORS! ROCK! Alex gets dragged into a frantic game of Janken.”  

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Review: Alex Kidd in Miracle World

Alex Kidd in Miracle World
 
Platform: Sega Master System
Features: 1 player, continue feature (limited)
Release Date: 1986    
  
“You name is Alex Kidd. You have courage. A karate chop that shatters rocks. And a big job to do.  
You learn that the mysterious city of Radactian is in great danger. All your skills and talents are desperately needed to help. But there’s a catch. How do you get there?
Your only clues are a puzzling map and a medallion made of Sunstone. Will that be enough to solve the riddle of the pathway?
You face obstacles. Solve the mysteries. Learn the secrets as you go along. But there’s high adventure around every corner. It takes a Kidd like you to handle a challenge like this.”      

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